Portrait of the founder of Polytale Games
Studio

Mostly one person in front of Unity.

I'm Hugo. Polytale is my solo label. I've shipped mobile before; now Steam & iOS are home base. Simulation games are what I keep coming back to.

Design, code, messy todo lists: that's me. When something breaks after launch, players usually tell me before I notice, then I patch.

LinkedIn

How I work

Small ship, tight loop

No big roadmap theater: if it feels wrong in play, it waits. Feedback beats guesses.

Fun before feature lists

If a button doesn't earn its place in the first hour, it probably shouldn't ship yet.

Prototype → real humans → patch

Quick ugly builds, then Discord tells me what's dumb. Repeat until it's less dumb.

Few games, slow polish

I'd rather update one title for years than launch five half-finished ones.

Friends who helped

Not totally alone sometimes

Core studio is still me, but Antoine and Liam jumped in on bits of production when life needed backup.

Portrait of Antoine Violet

Antoine Violet

Around since the messy early days

Steps in when coordination or production needs an extra brain: calm, opinionated in a good way.

  • Knew the studio before it looked legit
  • Helps when I ask, not random side quests
  • Cares about shipping, not slides
Portrait of Liam Lepinay

Liam Lepinay

Around since the messy early days

Extra hands on tech and build stuff when deadlines get tight. Saves me from cloning myself (still working on that in Unity).

  • Same era as Antoine, old guard
  • Jumps on execution when I can't split in two
  • Keeps quality from slipping when I'm tired