Fun before feature lists
If a button doesn't earn its place in the first hour, it probably shouldn't ship yet.
I'm Hugo. Polytale is my solo label. I've shipped mobile before; now Steam & iOS are home base. Simulation games are what I keep coming back to.
Design, code, messy todo lists: that's me. When something breaks after launch, players usually tell me before I notice, then I patch.
How I work
No big roadmap theater: if it feels wrong in play, it waits. Feedback beats guesses.
If a button doesn't earn its place in the first hour, it probably shouldn't ship yet.
Quick ugly builds, then Discord tells me what's dumb. Repeat until it's less dumb.
I'd rather update one title for years than launch five half-finished ones.
Friends who helped
Core studio is still me, but Antoine and Liam jumped in on bits of production when life needed backup.
Around since the messy early days
Steps in when coordination or production needs an extra brain: calm, opinionated in a good way.
Around since the messy early days
Extra hands on tech and build stuff when deadlines get tight. Saves me from cloning myself (still working on that in Unity).