Simple to read, fun to dig into
Rules you get fast. Depth comes later, not busywork for busywork's sake.
Solo indie studio
Cozy vibes, tycoon depth, loops that are easy to learn. Two games out; Night Rolls is next (summer 2026). Wishlist on Steam if you want to help.
See the games Say hi on Discord
Why I build
I like systems that click, loops you can explain in one sentence, and fixes after launch when players tell me what's off.
Rules you get fast. Depth comes later, not busywork for busywork's sake.
Polytale is mostly me in a room with Unity. I ship what I'd want to play, and patch what you say feels wrong.
I don't chase every trend. I build games that stayed in my head for years, slowly and carefully.
Late-night shop sim: prep sushi, stock shelves, survive till dawn. Chill vibe, but rent still hurts if you're sloppy (that's the game).
Run your product company: designs, markets, bankruptcy risks, pricing fights. Same silly depth as real startups, smaller bite-size sessions.
One toll booth, then ten. Idle clicks, upgrades, dumb jokes along the way. Built for phone breaks.